It's a wide-scale war of retribution, all played out on a Warcraftian battlefield. Man is rebuilding, but now animals are smart, have two legs, and apparently remember things like seal clubbing, elephant poaching, and doggie dresses. The Savage part of the title comes with the prehistoric vibe that the game's caveman-esque characters exude, although the setting is actually explained as a post-apocalyptic future. It's a scary, idealistic mechanic-sometimes flawed, but inherently interesting. Unlike the supporting role of commanders in games like Battlefield 2, Savage gives that solitary general a huge amount of power over his team of first person units, in both their direction and capability. The Savage series ordains one teammate in the role of RTS commander, placing the responsibility of erecting key buildings and assisting teammates with spells squarely on a single man-or beast's-shoulders. That concept may not be the most original in the world-combining an FPS with an RTS is an obvious hybrid-but the innovation comes in actually pulling it off. You can spend the souls you've collected to purchase super Hell units.Ĭritic reviews added by Scaryfun, Cavalary, Patrick Bregger, Spenot, Cantillon, Solid Flamingo, Alsy, Wizo, Indra was here, Klaster_1.It's a shame a lot of people will never give this PC series a shot, because it has one innovative concept going for it. Squads will make plays to "Go stealth demo their tech buildings this time" or "Go to mid and defend our base." It adds an interesting laying of strategy to the game.Įach kill gives you a "soul". Squad-mates can spawn at their officer's portal and they receive bonuses to their health+Stamina+mana when near their officer. Make no mistake, each player is autonomous, but they will follow a good commander.Įach team has several SQUADS of about 3-5 players. Commanders can cast debuffs on enemies and buffs on their own team's players. They can build new tech buildings, defensive towers, and forward outposts. All are versatile depending on your skill and all can offer you a different play-style and your team a different benefit.Įach team has one commander who is viewing the game as an RTS. We have fighters, healers, siege, stealth units, builder units. There are ranged attacks, special attacks like bleed damage or stuns, blinds, binds, all depending on which unit you're playing. ![]() When you're ready you start to learn the abilities for each unit. Get in there and swing your swords, you'll figure out how the combat works. You can improve yourself by learning more and more, but you can also jump in and just figure it out. Savage 2: A Tortured Soul is a team game where we work together to defeat the other team using mostly melee combat. The game is alive, and organized because we still want to play it. Last week we had 23 users playing on Saturday. We are keeping this game alive by scheduling regular games every Saturday. I have never played a game with this much collaborative strategy before and since Savage 2. Each player's ideas and ability to work together will contribute to the composition of a team's strategy. There is a lot of potential from game-to-game for unique strategies and the game does not get stale because the players are different each time. Still, Savage 2 is certainly worth a download and it is a great effort from an independent developer at a cheap price. There are a couple of problems with the game that keep it from earning a perfect score: occasional but annoying lag and the lack of a manual. Savage 2 feels like Enemy Territory: Quake Wars: a couple of innovations makes for an interesting game, though I would say Savage 2 is a bit more original. Savage 2 is simply different and refreshing, something that sets it apart from more conventional games like Call of Duty 4. ![]() When players are working together, the gameplay parts of Savage 2 assemble nicely to produce an exciting gameplay experience. Savage 2 reduces stalemating through finite gold supplies and increased respawn times for losing teams. The online stat tracking (including replays of every game ever) and in-game experience model infuses some role-playing into Savage 2. The specific classes require good teamwork in order to be successful.
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